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Missed the NVIDIA keynote at #SIGGRAPH2026#? Catch up on the latest breakthroughs in neural rendering, world models and simulation for robotics, presented by NVIDIA research and engineering leaders Neil Ashton, Edward Liu and Ming-Yu Liu. Watch on demand 🎥
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NVIDIA is advancing graphics and simulation with agentic and physical AI at #SIGGRAPH2026#. From open models to real-time simulation, AI and graphics breakthroughs are transforming media, content creation, and robotics. Read the latest announcements. 👇
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Introducing InfiniteDiffusion, my independent paper accepted to #SIGGRAPH2026#! I have one RTX 3090 Ti. No funding, advisors, or team. By day I'm a new grad SWE at Walmart. The paper has two main contributions: - InfiniteDiffusion: a new approach to infinite generation with diffusion models. - Terrain Diffusion: the world’s first learned procedural terrain generator. Here’s why this matters, and how they are connected. 🧵
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一个人、一张 RTX 3090 Ti、零经费,论文被 SIGGRAPH 2026 录用 白天是沃尔玛应届程序员 两件事 InfiniteDiffusion:无限图像生成,随机访问、可复现、可并行、零存储 Terrain Diffusion:首个学习型程序化地形生成器,单卡速度比卫星飞过快 9 倍,仅需 1.5GB 显存 已有 Minecraft mod,代码开源
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这太疯狂了。 NVIDIA 刚刚在 SIGGRAPH 2026 上发布了 MotionBricks。 这款 AI 能让游戏角色和机器人掌握超过 35 万种动作技能。 15,000 FPS。2 毫秒延迟。 1. 智能移动:角色现在可以即时切换移动风格。
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清华和腾讯 ARC Lab 合作的 SIGGRAPH 2026 论文,从单张图片实现像素级对齐的 3D 生成,效果惊艳。
Today we are releasing the code for Gabor Fields A new way to understand volume rendering with primitives (think Gaussians, but different!), that allows us to do principled LOD, extreme acceleration (\w control variate theory) and much more #SIGGRAPH26# 🧵
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