Si eres diseñador UI/UX, guárdate esto.
1. → más de 600 prompts con código completo para webs 3D y con scroll, además de componentes, shaders y pantallas de UI
2. → una biblioteca enorme de bloques de UI listos para meter en tu layout y lanzar antes
3. → fondos animados con shaders para hero sections, en código, vídeo o imagen
Guárdatelo 🔖
🏝️ @ai_for_success put Hydrogen’s four thinking levels and /swarm to work in @Antigravity to build this interactive 3D island lagoon.
Complete with custom water shaders, dynamic weather, and a sailboat you can pilot from dawn to night ⛵
Subagents modeled and rigged 3D assets in Blender, then Carbon coded the 60 FPS game in Three.js with custom WebGL2 shaders, procedural audio, and an original Lyria soundtrack 🎵
Play it in @GoogleAIStudio ↓
Thanks to a couple of reports (thank you @rootardio and Tom!) we've found an edge case with high end mac books which triggers our performance shaders designed for super low end hardware, causing a black screen in game.
A fix is being pushed ASAP! 🚀
I recognize that shaders can feel intimidating, so I wanted to break down two simple pathways to help you get started creating your first shader with @figma agent.
About 7 months ago, I started designing a WebGPU library to ship performant shaders at Vercel.
Today, we are announcing vgpu: a minimal WebGPU library designed for agents.
But what does "designed for agents" mean? 🧵
We built to ship shaders on Now it's open source.
▪︎ Minimal agent-first WebGPU library
▪︎ Run in the browser or headless Node.js
▪︎ Render in CPU sandboxes and CI tests
▪︎ Create reusable .wgsl modules