Introducing Canvas UI, the first ever html-in-canvas component library.
Your DOM is the render target now. Real-time shaders over real, interactive UI.
24 components. React, Vue, Svelte, vanilla TS.
Free. Open source. 🧵
Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Featuring:
- Create faster: Modernized CoreCLR foundation with a near-instant Play Mode and up to 90% faster shader builds.
- Collaborate in better ways: New CLI, public API, and free MCP connect teams and coding agents directly to Unity.
- Ship sharper graphics: Richer, realistic lighting via Surface Cache GI across all Unity supported devices.
- Grow and monetize smarter: Built-in Unity Vector tools, native webshops, and direct-to-consumer IAP to scale efficiently.
- No breaking changes: A direct continuation of Unity 6 architecture, offering an upgrade path with zero rebuilding.
Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
What are we calling this interweave of classical painting styling and digital effects/shaders?
Neoclassicore? Renderaissance? Baroquepunk?
Whatever it is I'm in love with it.