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Google (@Google) “Subagents modeled and rigged 3D assets in Blender, then Carbon coded the 60 FPS” — TopicDigg

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Subagents modeled and rigged 3D assets in Blender, then Carbon coded the 60 FPS game in Three.js with custom WebGL2 shaders, procedural audio, and an original Lyria soundtrack 🎵 Play it in @GoogleAIStudio ↓
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