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Day 1 of @threejsconf is a wrap! 🔥 Mind-blowing talks, amazing demos, and so many awesome people. Leaving inspired and full of ideas. Can't wait for day 2! 🚀 And great to meet @akella and @_Ellyson_ in person! #threejs# #webgl#
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🔥 Codex 做游戏,现在真的有点离谱了。 我整理了 10 个游戏开发方向的 Agent Skill。 从「生成游戏」到「游戏引擎」,再到「UI、手感、多人联机」,基本把一个游戏开发团队拆成了 10 个专家。 1️⃣ higgsfield-game-generation|游戏生成 直接让 Codex 构建、迭代和部署可玩的浏览器游戏,还能生成 Sprite、纹理、3D 资产、音乐和音效。 👉 2️⃣ game-engine|游戏引擎 负责游戏架构、游戏循环、物理、碰撞检测、2D/3D 渲染等。 👉 3️⃣ multiplayer-game|多人联机 专门处理多人游戏的 matchmaking、实时状态同步、tick loop、玩家连接等。 👉 4️⃣ game-developer|通用游戏开发 适合让 Codex 按专业游戏开发流程来实现玩法、逻辑和功能。 👉 5️⃣ game-ui-design|游戏 UI 专门处理游戏菜单、HUD、按钮、状态栏等界面设计。 解决 AI 写出来的游戏: 功能能跑,UI 像程序员半夜赶出来的。💀 👉 6️⃣ game-design-theory|游戏设计理论 负责玩法循环、玩家体验、关卡、奖励机制等。 核心就是解决: “代码写出来了,但为什么不好玩?” 👉 7️⃣ game-feel|游戏手感 这个非常值得收藏。 打击反馈、粒子效果、屏幕震动、动画、音效、操作反馈…… 让游戏从: 能玩 → 玩起来爽。 👉 8️⃣ game-ui-ux|游戏 UI/UX 解决 HUD、菜单、响应式布局、安全区域、键盘/手柄导航等问题。 👉 9️⃣ threejs-game-ui-designer|Three.js 游戏 UI 如果你想用 Three.js 做 3D 网页游戏,这个很适合。 专门处理 HUD、菜单、Overlay、触控按钮和响应式布局。 👉 🔟 develop-web-game|网页游戏开发 这个是 OpenAI 官方 Skills 仓库里的 Skill。 它不是单纯让 Codex 写代码,而是让 Codex: 写代码 → 测试 → 截图 → 检查 → 修 Bug → 再测试 形成完整的游戏开发迭代循环。 👉 ⸻ 如果你只是想用 Codex 做小游戏: 🎮 入门 develop-web-game ⚙️ 游戏架构 develop-web-game + game-engine ✨ 想做得更精致 game-feel + game-ui-ux 🌐 Three.js 3D 游戏 threejs-game-ui-designer 🤖 AI 直接生成完整浏览器游戏 higgsfield-game-generation 以前: “Codex,帮我写一个小游戏。” 现在: “Codex,把这几个 Skill 组合起来,给我整个游戏开发团队。” 这才是 Agent Skill 真正有意思的地方。😂 #Codex# #AgentSkill# #AI编程# #VibeCoding# #游戏开发#
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made a slime creature for my threejs game
Gemini 3.7 Flash is a fun model! Made this fun rc prototype on threejs!🕺
你们继续卷 PPT 吧,我玩我的 关键词,Threejs,一镜到底,Opus 5 还有很多缺陷,是因为我的 pro 的 5 小时限额已用完
Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with @threejs using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using @tripoai (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from @DilumSanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: Code:
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我用 gpt-5.6 Terra 做了个人主页,让 AI 用 threejs 把我的头像粒子化重建了,效果还挺帅的。
So.. @claudeai Opus 5 can build a game character, equip, rig and animate it in @threejs with pure code Prompt and demo link below 👇
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Making an XXXG-01W Gundam Wing with GPT 5.6 sol + hunyuan 3d + ThreeJS, theres a whole lot more to do here, but this is a good start.
Vibecoded a procedural generation Tower Defense game in @threejs with Summer, Autumn, and Winter (rain and snow), animals running around that you can poke, and a difficulty modifier.
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