注册并分享邀请链接,可获得视频播放与邀请奖励。

与「threejs」相关的搜索结果

threejs 贴吧
一个关键词就是一个贴吧,路径全站唯一。
创建贴吧
用户
未找到
包含 threejs 的内容
你们继续卷 PPT 吧,我玩我的 关键词,Threejs,一镜到底,Opus 5 还有很多缺陷,是因为我的 pro 的 5 小时限额已用完
Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with @threejs using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using @tripoai (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from @DilumSanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: Code:
显示更多
0
541
10.9K
1.4K
转发到社区
我用 gpt-5.6 Terra 做了个人主页,让 AI 用 threejs 把我的头像粒子化重建了,效果还挺帅的。
So.. @claudeai Opus 5 can build a game character, equip, rig and animate it in @threejs with pure code Prompt and demo link below 👇
0
32
638
44
转发到社区
Making an XXXG-01W Gundam Wing with GPT 5.6 sol + hunyuan 3d + ThreeJS, theres a whole lot more to do here, but this is a good start.
Vibecoded a procedural generation Tower Defense game in @threejs with Summer, Autumn, and Winter (rain and snow), animals running around that you can poke, and a difficulty modifier.
显示更多
Qwen3.8发布了,据官方说仅次于 Fable 5? 简单做个对比测试,给了一张古建筑的各个角度的图,一句提示词用threejs生成3D模型。左边是Qwen3.8-Max-Preview,右边是Fable 5的效果。两个模型均使用Chat模式生成。 Qwen3.8对图像的理解能力还是欠缺了一些,Fable 5明显还原的效果更加好。 当然前端能力不能代表全部,但也是最直观能体现出来的能力。 参考图像和提示词⬇️
显示更多
Why do we still buy stadium tickets without ever seeing what the view from the seat actually looks like? ☠️ So I prototyped an idea. A 3D seat view experience for a football stadium built with Fable 5 + @threejs, where you can preview exactly what you'll see from your seat before buying. The entire 3D experience was working after the first prompt, and the whole prototype came together in just five prompts. This is the kind of 3D experience I'd love to see more of, tbh. Feels so good. Right now, buying a ticket gives you almost no sense of what the experience will actually feel like. We're still relying on static seat maps, charts, and boring UI layouts, when interactive 3D experiences could make that decision so much easier. If you think, 3D development has the potential to create genuinely useful experiences. This feels like the direction we should be heading. 3D is the future. I can already imagine this for cinemas, cricket stadiums, Wimbledon, concerts, and so many other venues. I'm planning to take this further. What should I build next? More stadium features, or should I try another venue? Let me know :D Code: Live:
显示更多
0
117
3.7K
189
转发到社区
If I had AI back when I was in high school history class, I probably would have loved history a lot more. Instead of just memorizing names, dates, and events from a textbook, I could have imagined myself as a real historical figure — stepping into major moments in history and experiencing them firsthand. I used AI to build a 3D interactive strategy game recreating Alexander the Great’s Battle of Gaugamela.@threejs Would anyone be interested in trying it? #AI# #History# #GameDev# #StrategyGame# #3DGame# #AlexanderTheGreat# #kimi# #fable#
显示更多
kimi k3 vs gpt 5.6 sol vs fable 5 vs grok 4.5 @Kimi_Moonshot just dropped kimi k3 – a 2.8t param native multimodal model, the first open 3t-class release. key facts: • 1m token context. stable latentmoe activating 16 of 896 experts, built on kimi delta attention (kda) and attention residuals • quantization-aware training from the sft stage onward – mxfp4 weights, mxfp8 activations. moonshot claims ~2.5x scaling efficiency over k2 • max thinking effort by default. low- and high-effort modes are "coming in updates" – there is no way to turn the thinking down today, and you feel it in every run • pricing: $0.30/mtok cache-hit input, $3.00/mtok cache-miss, $15.00/mtok output. claims >90% cache hit rate on coding workloads • benchmarks: swe marathon 42.0 (1st – fable 5: 35.0, sol: 39.0, opus 4.8: 40.0), terminal bench 2.1 88.3, browsecomp 91.2 (1st), program bench 77.8 (1st), gpqa-diamond 93.5. loses frontierswe 81.2 vs fable's 86.6, and deepswe 67.5 vs sol's 73.0 our test – 3 prompts, single-file html, @threejs, fully procedural, no assets: 1. photorealistic european roulette wheel – 37 pockets in the real sequence, mahogany clearcoat bowl, chrome turret, diamond deflectors, flick-to-spin, ball that spirals inward and settles on a mathematically real number 2. las vegas slot machine – 3 reels behind transmissive glass, drag the chrome lever to play, mechanical odometer counters modelled in 3d, coin physics on win 3. full pinball table – 6.5° tilted playfield, flipper impulse physics, spline ramps, drop targets, 6 bumpers, mechanical score reels in the backbox we ran the test on @aimlapi platform results: - cost #1# grok 4.5 – $0.30 #2# kimi k3 – $0.71 #3# gpt 5.6 sol – $2.05 #4# fable 5 – $7.69 - tokens #1# grok 4.5 – 34,241 #2# gpt 5.6 sol – 51,748 #3# fable 5 – 144,126 #4# kimi k3 – 157,999 - lines of code #1# gpt 5.6 sol – 3,054 #2# grok 4.5 – 3,047 #3# kimi k3 – 2,255 #4# fable 5 – 1,950 - generation time #1# grok 4.5 – 5.1 min #2# gpt 5.6 sol – 22.0 min #3# fable 5 – 31.5 min #4# kimi k3 – 75.6 min observations: • kimi k3 is cheap and it is slow. 75.6 minutes across three prompts against grok's 5.1. it is 2.4x grok's price and 15x grok's wall clock. the roulette took 15 min, the slot 18, the pinball 42 • it failed 2 of 3. only the roulette works. the slot machine has reel cutouts on both faces of the cabinet and the symbols face backwards – you can only read your spin by walking around to the rear of the machine. the pinball table stands vertically on its edge with the legs floating detached beside it. • 81% of kimi's output tokens are reasoning, not code. grok: 22%. you are not paying for a bigger answer, you are paying for a longer argument with itself • price per 100 shipped lines – grok $0.010, kimi $0.031, sol $0.067, fable $0.394. a 39x spread for the same three files kimi k3's code quality: upsides: • the roulette is genuinely good – procedural wood grain with real specular breakup, correct european sequence (0-32-15-19-4...), chrome turret, diamond deflectors, clean console • the pinball artwork is the best in the test – a synthwave "nova strike / deep space" field with six individually coloured neon bumper rings, a retro sun on a grid horizon, a nova burst, and a scoring legend printed on the apron. no other model printed the rules on the machine. it is a beautiful texture on a broken object • physics reasoning is real – it derived a 480hz substep for the collider, worked out ball settle conditions and termination guarantees, and checked every ramp exit vector by hand before writing any of it • it is the only model that saw the importmap trap coming. sol shipped a blank white page twice because three.js addons import the bare specifier 'three' and die without an import map downsides: • it dodged that trap on the slot by loading three.js r128 through classic script tags – a 2021 build with no working transmission. its slot glass rendered fully opaque and buried all three reels behind a white pane. the code asks for transmission: 0.93, ior: 1.5 – correct, and silently ignored by a renderer that predates the feature • after 42 minutes and 212k characters of reasoning, the pinball cabinet is not assembled. the table stands vertically on its edge like a wardrobe – the prompt asked for 6.5° from horizontal, it delivered 90°. the legs float detached in the void beside it. head-on it photographs beautifully; orbit ten degrees and it is a painted slab with four chrome rods hovering nearby • the playfield z-fights with the glass – hard black banding across the whole field as soon as you pull the camera back a note on the pinball, in fairness to kimi: nobody passed it. every model shipped broken ball physics and controls you cannot trust. it is the hardest prompt we have run and the whole field failed it, each in its own way kimi k3 reasons better than anything else here and it shows exactly where reasoning pays – physics constants, sequences, edge cases, traps the others walked into follow @thehypedotnews for 24/7 ai news, analysis and breakdowns
显示更多