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「dヒッツ独占トークプログラム」公開収録にご当選されご参加いただいた皆様、また、ご応募いただいた皆様、ありがとうございました。 収録内容は後日dヒッツで配信予定です。詳細は追ってお知らせします。 #dヒッツで会える# #dヒッツ# #レコチョク# #docomo# #ドコモダケ# byスタッフ
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GFRIEND×『dヒッツ』 #GFRIENDに会える!「公開収録」イベントご招待企画実施中♪♪# 音楽聴き放題サービス『dヒッツ』は、今なら初回31日間無料で利用可能! いますぐご応募ください!
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#ITZY# 『#Motto』配信中🎊# 12th Mini Album リリース! ニューアルバムには同名のタイトル曲「Motto」をはじめ、ワールドツアーで初披露された5人それぞれのソロ曲が収録されています♪ #レコチョク# で聴いてみる👇 ▼ストリーミングでも🎶 #dヒッツ# での再生はBillboardの集計対象です✨ コメントも要チェック✅
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昨日はdヒッツトークイベントでした🐰💕 プライベートな話までたくさん話したよ♪ 聴いてみてねー!!
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A client asks how many videos you’ve made. The one on the projector isn’t ready to leave the room That’s the scene I built for What Leaves the Room, my new video about @primus_labs. When the projector goes dark, “24 videos” stays on screen. I picked 24 as an example of a number someone could verify without asking for the footage The new Proof of Creation tasks in Primus Points check the video count your account reports on Hailuo, CapCut or Dreamina. Primus uses zkTLS so a verifier can check where that number came from. If a client wants to see what I can actually do, I’d still send them a reel If you want to try it, look under Agentic Ara in Primus Points. The browser extension is currently on v0.4.15 On the finance side, Primus revisited its AutoHoG benchmark on Nov 13. The idea is to group steps so the engine does less work on encrypted data. The team measured about 90 ms to compute a confidential transfer, with eight RTX 5090s handling over 210 of those computations per second. That’s the speed of the calculation. Settling the transfer is a separate step I’ve got Nov 21 marked as the scheduled end of Primus Epoch 2 on @KaitoAI. CoinMarketCap still labels PRIM as a preview, and I’m waiting for an official launch date
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Most agent demos look good right up until the agent gets something wrong So this @reppo update actually makes sense to me Their new Eval Engine checks what an agent is about to say or do before it moves. Bad answer, try again. Trade doesn’t look right, pause it for review Nothing super flashy here. But if agents are going to touch real money, I’d rather see more of this than another speed demo Beta is already live. Public release on Nov 21
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FAN SZN with @IPXExchange As a creator, do I ever hold the raised money directly? Only the part that's unlocked. The rest stays in escrow until its stage is approved. Picture a concert tour: Ticket sales sit in a box-office account the tour manager can't touch Each stage's installment opens only after that stage is signed off The tour manager takes one installment at a time, never the whole box at once Here's how it works, per IPX: 1. Raised capital never sits in a creator's wallet. It's held in a non-custodial smart contract escrow 2. Before the raise, the creator submits a line-by-line budget. IPX says its AI agent, Alfred, sets it up in a contract tied to milestones, and that CertiK audited it 3. After the project graduates, its budget moves into a separate escrow. A stage unlocks once the creator submits proof and the platform approves it, and then it's available for the creator to transfer My read: as a creator, I'd hold an installment only after I prove its stage, and never the whole raise up front. Real count, from IPX's text: it names 3 example stages: pre-production, filming and post-production. Made-up scenario, not a real project: a film uses those 3 stages. Pre-production is approved, so 1 of 3 installments is available to transfer. Filming and post-production stay in escrow until they pass their checks. My take: the first thing I'd ask is how long an approval takes. If a stage sits locked while I wait, that could hold up the whole shoot. What comes out the other end, per IPX? • Each stage's installment, after its milestone is approved • A record of every request, approval and release on IPX and Base, so supporters can follow along • What a creator pays, if anything: I didn't find it listed, so I'd check the project terms The honest part: • IPX says unlocks happen automatically with no human gatekeepers, and also says the platform approves each milestone. I couldn't find how those fit together or how long an approval takes • The Defiant labels the announcement "Presented by IPX," and I haven't seen anyone outside IPX confirm how it runs • I haven't seen it run on a live project yet So before I launch, I'd find out who approves each milestone and how long an approval takes. I'll want both answers before I confirm. Why this matters for creators and fans: → Creators know the payout path before they launch → Fans can see which stages are open and follow each release → Both sides work from the same milestones Source: IPX's router announcement and its KPI-Gated Escrow announcement Which would you check first: the budget lines or who approves each milestone?
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Cloudflare 11月13日把 Kitesurf 开源了,Apache 2.0,这是它8月推出的专给 AI 智能体用的浏览器,整个跑在 Workers 上,背后没有 Chromium 进程,也没有容器。 浏览器该干的它都干,解析 HTML、套 CSS、执行页面里的 JavaScript、截图,对外说 Chrome DevTools 协议,Puppeteer 这类客户端直接能连。 零件是几个现成的开源项目拼起来的: 1. Blitz 管 HTML 解析、DOM、排版和绘制 2. Stylo 管 CSS 解析和样式计算 3. JavaScript 优先放进 Dynamic Workers 跑,跑不了才退到 Boa,在 WebAssembly 里执行 4. Linebender 管文字排版和 2D 图形,Krilla 出 PDF 省掉的是只有人才用得上的东西,标签页、主题、扩展、像素级还原,换来的账 Cloudflare 8月公布过,截图一次 CPU 380毫秒,Chromium 热池要1,173毫秒,内存57.8MiB 对271MiB,抓 HTML 内存39.4MiB 对273.7MiB。 代价是慢,截图总耗时1,148毫秒,Chromium 是637毫秒。 官方点名能正常渲染的是 TodoMVC、维基百科、Hacker News、Cloudflare 博客和大部分 Cloudflare 后台,复杂页面还在追,9月时网页平台测试已经过了73万多项子测试。 本地跑是 clone 下来 pnpm install、pnpm run dev,第一次要编译 Rust 内核,得等一会儿,部署到自己账号上要开 Workers 付费计划,因为它用 Dynamic Workers 给每个页面单独起一个隔离的 Worker。 Cloudflare 说 Kitesurf 只用了所有客户都能用的公开 Workers 功能和接口,没有任何内部特权。
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卧槽!黄果短剧突然开源,背后的原因居然这么他妈狗血! 𝕏上一个叫「怒愤离职的黄果码农」的账号,是开源黄果短剧的大佬,他爆料的原因是领导剽窃他的成果,并且克扣工资,一气之下把黄果开源了! 按照这哥们的详细爆料: 自己辛辛苦苦写代码、优化AI短剧卡顿问题,结果领导转头把他的方案交给刚招进来的嫡系。 项目火了,嫡系升组长,自己连晋升机会都没捞着。 更牛逼的是,后来版本出了事故,公司把锅甩给他,还拿他在技术群里吐槽的一句话,当成公开挑战负责人的证据。 功劳是领导的,奖金是嫡系的,出了事倒成了他的! 最后连续两个月绩效D,离职时还被要求确认代码归属、删除相关资料。 这哥们一怒之下,整理开发记录,把自己独立写的第三方客户端扔上GitHub免费开源! 公司也坐不住了,赶紧发声明,说根本没有核心代码泄露,所谓职场黑幕纯属个人编排。 结果这哥们又晒出工资条:税前59800,到手45100,项目奖金直接归零! 还在𝕏上怒喷领导,称对方每个月拿50几万,自己干活却连奖金都被扣。 典型代码你写,方案你出,项目别人领功,出了问题你背锅。 最后连离职都不让人消停,逼得程序员直接上GitHub开源跟公司对线。😂
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最新 GPT GPT-6.1 Sol Max:用Three.js 程序化制作《金乌斗玄龟》。全片 60 秒,从金乌贴海掠行开始,经过两次撞甲、玄龟坠海,再到火流与潮墙相撞。虽然不是fable 5.2 制作,但从着色渲染细腻程度,已经表现的非常出色。 用时:50分钟 纯代码 零 3D 资材 技术栈: Three.js 配乐是python合成的 提示词见评论区: #GPT# #Threejs# #AI# #opus5# #OpenAI# #GPT62sol# #大模型# #codex# #Fable5# #fable52#
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