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Tacticians, this one is for everyone who has been following us on social media, Steam, and from the sidelines of the HexaDome. A new version of the Infinity: HexaDome Tactics demo is here. This build brings 8 playable characters, each with their own role, style, and tactical tricks to master. Try different team combinations, experiment with abilities, and start finding the strategies that fit the way you play. But this update is not only about battles. The new PvE missions will also let you uncover a small but important part of the Infinity universe — its conflicts, characters, and the stories behind the spectacle of the HexaDome. Thank you for following the project, wishlisting the game, joining our community, and helping us shape the road to release. Enter the HexaDome, try the new demo, and tell us what you think. #steam# #infinityhexadometactics# #turnbased# #demo# #strategy# #earlyaccess#
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With #EarlyAccess# to Project Astra, Ash was able to discover new recipes 🥒 get personalized fashion advice 👚 and translate messages from Chinese whilst retaining their original meaning 🇨🇳. Watch now ↓
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Project Astra helped Robbie identify his mystery house plant 🌿 summarize his emails 📧 and even suggest a delicious recipe based on ingredients it could see. #EarlyAccess# ↓
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It now has up to 10 minutes of in-session memory and can remember more conversations you had with it in the past. 💬 Project Astra can even use Google Search, Lens and Maps, to help you navigate a range of tasks. We gave #EarlyAccess# to trusted testers like Ash to try it out ↓
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Frontier coding performance at up to 20x lower cost. Introducing the world’s most cost-efficient harness: Reason Stop burning thousands on runaway agent bills. Reason outperforms top harnesses on Terminal-Bench and DeepSWE while dropping cost per task to a fraction of the frontier baseline. Comment “Reason” and we’ll send you early access + free compute credits. Try for free:
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Google just launched Gemini 4 Hydrogen!. I had early access, and it's really fun to use inside Antigravity with the Swarm feature. It also supports four reasoning levels: Low, Medium, High, and Extra High, so you can balance speed and reasoning depending on the task. Here's something I built with Gemini 4 Hydrogen
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I got early access to Gemini 4 Hydrogen High in Antigravity, so I asked it to build a futuristic city I could actually fly through. Its pretty fast and pretty good. Have a look: After one follow-up, this Three.js world has procedural towers, rain and flying traffic. I could watch this flythrough for a while. 7 tests 🧵:
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Qwen4 is coming. Deeper knowledge. Richer world understanding. Stronger coding and agentic capabilities. Built for real-world tasks — from complex coding and knowledge work to front-end builds and professional software workflows. Qwen4-Max is now in preview on Alibaba’s Token Plan. You can also get early access to the new model on QwenWork, Qoder, Qwen APP, and QwenStudio. Put it to the test on a real problem. Show us what you build. 👀 Token Plan:
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Fable 5.2 is here! I had early access and tested @claudeai's new model head to head against Opus 5.5 across 5 use cases: 1. Travel video of Japan 2. 3D kart racing game 3. Website redesign 4. Writing a 600-word essay without slop 5. Holding its ground when I push back Fable won 4 of 5, but Opus still won one. Watch my video to find out which one. 📌 Watch here:
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I got early access to Fable 5.2 and tested it with VIDEO EDITING, games in UE and 3JS, existing codebases, and ANIMATION. First: Dragon riding sim (literally gives me a roller coaster feel in my stomach when the dragon jumps off the island)
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