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Tacticians, this one is for everyone who has been following us on social media, Steam, and from the sidelines of the HexaDome. A new version of the Infinity: HexaDome Tactics demo is here. This build brings 8 playable characters, each with their own role, style, and tactical tricks to master. Try different team combinations, experiment with abilities, and start finding the strategies that fit the way you play. But this update is not only about battles. The new PvE missions will also let you uncover a small but important part of the Infinity universe — its conflicts, characters, and the stories behind the spectacle of the HexaDome. Thank you for following the project, wishlisting the game, joining our community, and helping us shape the road to release. Enter the HexaDome, try the new demo, and tell us what you think. #steam# #infinityhexadometactics# #turnbased# #demo# #strategy# #earlyaccess#
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Enough running around the pitch—it's time to turn on the big brain plays. The ultimate sci-fi 1v1 arena is waiting for you. Can you outmaneuver the competition? 😎 Wishlist HexaDome Tactics on Steam and join our community: Join our Discord: #fifa# #hexadometactics# #games# #meme# #memes# #worldcup# #gaming# #turnbased# #tacticalgaming#
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Today’s been an absolutely stacked day for AI news. In case you missed it: 1. GPT 5.6 Sol and Sol Ultra dropping tomorrow. Early reviews say it’s not as smart as Fable but very positive. 2. Grok 4.5 launches from Cursor / SpaceX that claims Opus 4.7 quality at 80tps and $2/M in $6/M out price. 3. Bytedance Seedream 5 Pro launches as an image ~#2# and nearly as good as GPT Image 2 at 4x cheaper cost: $0.045-$0.09/image, specializing in edits and infographics. Easily beats Meta’s Muse Image. 4. GPT-Live launches a full duplex non-turn based voice model which allows interactions while you’re talking seamlessly, a huge upgrade in audio AI for consumer Coming soon: 1. Seedance 2.5 Pro expected to launch soon (early July) to further extend Bytedance’s lead in SOTA video gen models. Will use Seedream 5 Pro as the frame generator. 2. Gemini 3.5 Pro launching soon (July 17). Google seems to have fallen quite behind frontier and people eagerly await to see what Google can put out here amidst a string of high profile departures. 3. GPT-6 rumored to launch soon (Polymarket spikes at August 14) with a new larger retrain, taking aim at Fable.
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Dodging missiles in turn-based air combat
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🔥京东开源宝藏,像人一样存在:持续观看视频流/摄像头,每秒自主决定说话 / 沉默 / 委托! JoyAI-VL-Interaction 是京东开源的 8B 实时视频-语言交互系统(全栈开源),彻底告别传统 turn-based 模式。 核心优势: - 实时存在感:延迟 <1 秒,支持长时间流式摄像头/直播输入 - 视觉触发主动性:只在关键时刻开口,安静时绝不打扰 - Agent Delegation:复杂任务自动委托后台,继续监视场景 - 全开源栈:模型权重 + 400万+ 时间对齐数据 + 训练配方 + 一键部署(vLLM + WebUI + ASR/TTS) 性能亮点:在 58 个真实场景人评胜率领先 Doubao 77.6%、Gemini 87.9%,尤其监控警报、实时计数、直播解说。 创新技术:内置决策机制 + AdaCodec 高效编码 + 强化学习 + 5+ 分钟长时视觉记忆。 亮点场景:厨房安全、幼儿照看、直播解说、烹饪指导、App 导航、体育评论等,能主动抓住传统 AI 错过的关键时刻。 安防监控员、幼儿/老人照护者、直播主播/解说员、家庭厨师、体育教练、远程教师、仓库管理员、视障辅助人员都赶紧用起来!
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🥇MaineCoon: From Passive Video to Real-Time AI Presence The first unlimited-duration interactive audio-visual model. Most AI products today still feel like they live behind a screen. You type. It answers. You speak. It replies. The interaction is still mostly turn-based. Mainecoon is built around a different idea: AI should not just respond to you. It should feel present with you. 🔗Learn more Website ↓ Blog ↓
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Today I am announcing META-Bench, the first pure intelligence benchmark for AI. It leverages the hit auto-battler strategy game, TFT. I SWEAR I AM NOT TROLLING let me explain. The industry suffers from labs overfitting and giving us models that score high despite being fundamentally low IQ. Over the years there have been many attempts at benchmarking AI with competitive gaming. I am going to explain the failure points, and why META-Bench is truly the first of its kind. Chess. When picking a game to benchmark with, chess is the obvious first choice. It has clear rules, large player base, and a well defined elo system. The issue with static rule games though is that the best strategies can be figured out ahead of time and baked into the model during the training process. Too easily hacked. Memorizing more strategies is not a proof of intelligence. Dota2/ League. We’ve all heard of OpenAI Five. The issue with benchmarking on a MOBA is that reaction speed is a meaningless metric. We do not need our highly intelligent AI to be able to respond at the speed of top human pro players. And truth be told, we are years away from a LLM that is able to play MOBAs at the highest levels off of vision alone, even though the problem is seemingly solved years ago. What we need is a game that: - Has defined rules but cannot be results hacked during the training process - Large ecosystem of human players - Clear cut results and an elo system - Results that is not reaction time dependent There is only ONE game in the world that meet all the requirements needed for this benchmark. Teamfight Tactics. For those unfamiliar, TFT is a strategy based auto-battler created by Riot Games with ~100 million monthly active players worldwide. It is a highly competitive multiplayer turn based game. It’s as if Chess and League of Legends had a baby that’s born to be an AI benchmark: - There is a new set released every 3 months. - Time limitations in the 10-40 second range rather than the milliseconds required for MOBAs - Skill based enough for esports yet uncertain enough to require reasoning over hard scripts “Can’t labs just train models to be good at TFT?” Nope and the reason why it’s unhackable comes down to how the benchmark itself is set up. Due to the fact that the entire game is changed every 3 months and patched every 2 weeks, any data on a previous TFT set is effectively useless when it comes to raw pattern recognition. Strategy wise, there are core concepts that carries over from set to set. That’s why we have the same players hitting the highest elo every season even though each set is so different. Any efforts at overfitting here can be fully negated if the benchmark harness used for all models has every core strategy built in. You are never going to beat a carefully curated harness layer with strategy training at the model layer. By presenting the models in the harness with the same core strategic concepts, the only difference in outputs will be its ability to reason across the different scenarios of each game. The luck elements of TFT already ensures that no 2 games will be the same in the reasoning required. Run the models against each other enough times and you will have a clear winner. Aka, the world’s first true IQ test for AI. I really, really want to know which AI model would win this. So I am going to build this. Not too sure how I’m going to fund it yet so if you would like to invest HMU. I’m also looking to put together a small team of individuals who are both high elo in TFT and highly experienced with agentic AI. And if you are even remotely curious on the results, like and help share this post 🫡
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Looking for turn-based PvP with the depth of card games? You need to try this!
Final Fantasy VII Rebirth director Naoki Hamaguchi recently shared his thoughts on the future of RPG combat systems He said that games like Clair Obscur: Expedition 33 “may have been inevitable” as newer players increasingly prefer real-time gameplay over traditional turn-based combat. According to Hamaguchi, many younger players grew up with fast-paced action games and online multiplayer titles, which has changed expectations for modern RPGs. As a result, more developers are moving toward action-focused combat systems that feel faster and more interactive. At the same time, he made it clear that turn-based RPGs are not disappearing.
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Girls’ Frontline developer Sunborn has announced a new game called Reverse Collapse: F. It is a co-op third-person shooter built with Unreal Engine 5. Reverse Collapse: F shifts away from the series’ usual turn-based strategy gameplay and offers action-based shooting with cooperative play. The game continues new stories in the post-apocalyptic world of tactical dolls. The announcement came during the Girls’ Frontline series’ 10th anniversary event. The game will release in 2028 on PlayStation 5, Xbox consoles, PC, and mobile phones.
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