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Having a midnight stroll in the hospital courtyard alone when a panic attack kicks in. What's next? #indiegame# #gamdev# #horrorgame# #indiehorror#
The resting area in the hospital courtyard🌛 No one's chilling here today❄️ Should we add a bit of dust in the air...? #indiegame# #gamedev# #horrorgame# #indiehorror#
Patient 106. A gigantic moon. The night train. Something’s coming... - Got the lighting & fog right in the outdoor scene. We'll update the Steam store page of Shifting Lunacy today, wave goodbye to early baby screenshots🔥🩶. #indiegame# #gamdev# #horrorgame# #indiehorror#
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Treatment Time! Which patient should we cure today? 💉💗 Shifting Lunacy - Wishlist on Steam for upcoming demo🖤 #indiegame# #gamedev# #horrorgame# #indiehorror#
Game developer Thomas Grové from Studio Interrupt recreated the same horror game in both Unity and Godot to compare the engines side by side, and the results were surprisingly one-sided. The project, a retro-style horror game called “Eyes Never Wake,” was built in both engines under the same conditions. According to Grové, Godot performed better in most areas affecting everyday development. >The engine started much faster, scripts compiled dramatically quicker, exports finished in seconds instead of minutes, and the install size was only a tiny fraction of Unity’s. >Godot launched in about 13 seconds versus Unity’s 80 seconds, and exporting took around 2 seconds in Godot compared to nearly 15 minutes in Unity. >The developer also found that Godot delivered stronger lighting and atmosphere, showing how much the engine’s visuals have improved.
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Trailer for Open Waters is a first-person ocean survival horror game. Stranded in a small boat on a vast and treacherous ocean, players must navigate without a mini-map, relying solely on a compass, the stars, environmental sounds, and scattered notes to find their way. The experience centers on thalassophobia, the fear of deep open waters
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New early details about PlayStation 6 have emerged from job listings and reports via MP1st >Sony is developing high-quality AAA 2D and 3D assets for both the current PS5 and the next-gen PS6 console. This suggests some titles could launch with cross-gen support, similar to the transition from PS4 to PS5. >The company is also building out next-gen social apps, along with improved video streaming and multitasking features. >Sony is partnering with an external studio on a new immersive third-person horror game, the project is being built on Unreal Engine 5 and features shooting mechanics, motion performance capture, and a player progression system. >Additional work is focused on upgrading cloud streaming infrastructure for faster performance and advancing machine learning and AI technologies to enhance graphics and real-time visuals. All of this remains very early-stage information pulled from public development postings.
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An indie horror game called AMYGDALA: Prelude has been stuck waiting for Steam approval for 3 full years even though it uses Valve's own Source engine the same one behind Half-Life. The team created this retro-style shooter set in 1990s Australia where players fight creepy monsters with guns and they reached out to Steam support back in 2023 to get the required commercial license right from the start. They followed every instruction and sent all the paperwork but the replies come slowly often after months of silence and sometimes they are told to send the exact same details again. The game is almost finished with a free demo already on Steam
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