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Before to After A few weeks of work can make a huge difference. Wishlist on Steam if you'd like to support the project! Steam page: #indiedev# #gamedev# #screenshotsaturday# #unity3d# #horrorgame#
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Having a midnight stroll in the hospital courtyard alone when a panic attack kicks in. What's next? #indiegame# #gamdev# #horrorgame# #indiehorror#
The resting area in the hospital courtyard🌛 No one's chilling here today❄️ Should we add a bit of dust in the air...? #indiegame# #gamedev# #horrorgame# #indiehorror#
Patient 106. A gigantic moon. The night train. Something’s coming... - Got the lighting & fog right in the outdoor scene. We'll update the Steam store page of Shifting Lunacy today, wave goodbye to early baby screenshots🔥🩶. #indiegame# #gamdev# #horrorgame# #indiehorror#
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Treatment Time! Which patient should we cure today? 💉💗 Shifting Lunacy - Wishlist on Steam for upcoming demo🖤 #indiegame# #gamedev# #horrorgame# #indiehorror#
horror game protogonist #horror# #game#
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HI HELLO 🥰 LIVE NOW!! Unban requests, voice acting and horror game 😗🖤🖤
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Hideo Kojima wants to be the first game developer to scan a real ghost for his upcoming horror game OD. He plans to travel the world and visit famously haunted locations to track down paranormal entities.
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Game developer Thomas Grové from Studio Interrupt recreated the same horror game in both Unity and Godot to compare the engines side by side, and the results were surprisingly one-sided. The project, a retro-style horror game called “Eyes Never Wake,” was built in both engines under the same conditions. According to Grové, Godot performed better in most areas affecting everyday development. >The engine started much faster, scripts compiled dramatically quicker, exports finished in seconds instead of minutes, and the install size was only a tiny fraction of Unity’s. >Godot launched in about 13 seconds versus Unity’s 80 seconds, and exporting took around 2 seconds in Godot compared to nearly 15 minutes in Unity. >The developer also found that Godot delivered stronger lighting and atmosphere, showing how much the engine’s visuals have improved.
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