Terrain heightfields, garment pipelines, scene builders, retopo nodes. Teams build them in-house, on Atlas.
The workflow canvas, custom nodes and the API make Atlas the layer your TDs build on.
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The bike, the ruins, the ramps, the Highlands sky. All of it started as one sentence typed into Atlas.
Concept art, 3D assets, a staging pass in Blender, an Unreal scene you can ride through. One canvas, so the world keeps one look from first image to engine.
Try Atlas today.
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