Kimi K3 is looking really impressive.
I built a Paper Mario-inspired game with Kimi K3 (with Grok Build as harness)
It was able to make use of the agent skills and tool calls to generate both 2D and 3D assets.
2D used Spriterrific / 3D from geometry.
But what caught my eye was how it knew to make the top of the tree translucent when the player character was behind it.
I didn't prompt for that - it just handled it by itself.
It also handled the 'card flip' animation on its own.
Will continue more tests - but liking what I'm seeing so far!
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