注册并分享邀请链接,可获得视频播放与邀请奖励。

与「pixelart 」相关的搜索结果

pixelart  贴吧
一个关键词就是一个贴吧,路径全站唯一。
创建贴吧
用户
未找到
包含 pixelart  的内容
Day 10 of building @EnterCelestia ⚔️ The abilities system is live. Combat isn’t just swinging anymore You’ve got targeted abilities with real aim and range. Line up the hit, commit, watch it land. Every cast earns XP toward your next level. Skill tree drops next to shape how those abilities grow. Every day the realm gets a little more powerful. ⚔️🏰📖 #gamedev# #indiedev# #pixelart# #mmorpg# #buildinpublic# #realmsofcelestia# #ROC#
显示更多
Day seven. ⚔️ Meet the first NPCs of Celestia. 🛒 The Merchant - owner of the marketplace and home to a thriving player economy and gold off ramp. 🔨 The Blacksmith - repairs equipment and forges stronger gear. 🏦 The Banker - keeps your valuables safe as your adventure grows. They’re simple for now, but they’re the beginning of the town that every player will call home. One step closer to a living world. #RealmsofCelestia# #gamedev# #indiedev# #mmorpg# #pixelart#
显示更多
0
16
35
13
转发到社区
Would you happen to know who the original creator of this pixel art is?😍 #StellarBlade# #StellarBladePC# #PixelArt#
0
43
10.1K
1.2K
转发到社区
#ニケ# #NIKKE# #ドット絵# #pixelart# Doro cursors 無料ダウンロード(free download)👇
0
141
18.7K
4K
转发到社区
Comparison between GPT-Images 2.5 vs GPT-Images 2.0 Here's the prompt: "Animate the supplied pixel-art heroine in one continuous 8-second side-view shot. Preserve her exact design, colors, proportions, crisp pixels, and outlines. Lock the camera and pale blue-gray background. Keep her full body near center, facing right, with no more than 25% horizontal travel. From 0–2.5s, run mostly in place with alternating strides and arm pumps. From 2.5–4.5s, perform one two-foot jump and land crouched. From 4.5–6.5s, perform one full forward ground somersault: hands down, tuck, roll over the shoulders, feet over head, and land on both feet. From 6.5–8s, rise into a balanced ready pose. Animate at exactly 6 FPS with 167ms frame holds, normal speed, and no interpolation, blending, optical flow, or blur. On every frame, shift the whole sprite slightly and unpredictably on both axes to create strong constant jitter, especially in the final pose. Only the heroine moves; the camera and background remain still. No cuts, cartwheels, aerial flips, scene changes, text, particles, weapons, duplicates, audio, 3D, color flicker, morphing, or design drift."
显示更多
0
32
2K
155
转发到社区
I used Grok 4.6 to build a 2D agent simulation of The Office. Here are notes and observations on 4.6: It is a huge step up from 4.5 - both in the quality of visual outputs and in the breadth of work: personality, features, and finding usable assets for this project. The editorial content and writing were good - I like the "feel" of this model. One of the biggest wins for 4.6 is speed. The throughput (~80 tok/s) and latency are so good that it feels Composer-adjacent - something @ericzakariasson called out in his writeup. That speed + cost + performance makes for a true "workhorse" model that's practical for both personal and work use. My goal was to simulate The Office through "agents" that behaved like the characters - including all of the neuroticism and idiosyncrasies that made the show so funny. I knew what I wanted artistically - I've built similar 2D apps with pixel art. I asked Grok 4.6 to research psychological modeling, pull character descriptions, find references for the cast, and assemble 2D sprites with the Universal LPC sprite sheet generator and some RPG tilesets I grabbed online. I rattled a brief into the @cursor_ai mobile app late one night at the Cursor office and woke up to an MVP. Then I spent a day or so spamming cloud agents until the simulation worked how I liked. The cool part is that Grok did the simulation, art, and research on its own: - Every couple of minutes, each person scores a few possible actions and picks one. They pathfind around desks, work, grab coffee, talk at the cooler, hide in the annex, or end up in a meeting. - Click someone and you can inspect traits, needs, mood, relationships, and whatever they're doing right now. You can also speed time up, force Michael to call a meeting, or roll a random office event. - Each character has Big Five scores that bias what they tend to do. Needs like work, social, caffeine, status, and comfort rise over time and fall when they do something about them. - Grok reconstructed the layout from Dunderpedia (Office Wiki) and online sources - Michael's office and the conference room on the north glass, Pam at reception, sales and accounting in the bullpen, the annex to the east, restrooms and the warehouse down the stairs. - Grok helped me find a few sprite sheet packs to implement. I was surprised at how accurate some of the character sprites were - from hair color to clothing. The combination of a performant model, cloud workspaces, and high throughput made for a really fun devex - the amazing folks at @cursor_ai and @SpaceXAI make my job easier everyday. A huge shout-out to @_Brian_Zhang, whose Notion hackathon project inspired this exploration.
显示更多
0
19
324
21
转发到社区