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Former 60 Minutes executive producer Jeff Fager on CBS News firing Scott Pelley for cause: "Scott is the heart and soul of 60 Minutes. He’s the present day Mike Wallace of the program. I wouldn’t want to be in charge without him."
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Capcom has teased the possibility of a future Resident Evil game set in Japan for the first time in the franchise’s history. In a recent interview with Japanese outlet Futaman, Resident Evil Requiem producer Masato Kumazawa revealed that the idea has been discussed within the development team for years. “Since the development team is primarily based in Japan, I think every member has given it some thought. While Japan hasn’t appeared as a game setting so far, it might make an appearance at some point in the future.” Resident Evil has never had a mainline game set in its home country.
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Former BioWare producer Mark Darrah thinks the gaming industry should explore product placement to help pay for game development and rely less on live-service monetization. Discussing how expensive AAA games have become to make, Darrah said the industry needs more revenue streams besides selling games, DLC, microtransactions, and battle passes. “Not every game can be a live service,” he said, warning that if the trend continues, most big-budget games could end up built around ongoing monetization instead of delivering a complete experience from the start. Darrah noted that movies have multiple revenue streams, including product placements and brand deals. He believes video games could do something similar to cover development costs without constantly asking players to spend more after buying the game.
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Kohei Ikeda, the director of Tekken 8, has left Bandai Namco Studios after 20 years with the company. “After 20 incredible years, I have left Bandai Namco Studios. Thank you all for your support.” He described his time on the Tekken team as “one of the most cherished experiences of his life” This departure comes about six months after longtime Tekken producer Katsuhiro Harada left the company at the end of 2025.
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Many players have said that Pragmata feels like a PS3-era game, and the developers see that as a positive. In an interview with GamesRadar+, director Cho Yonghee said: “We love when you say it feels like a PS3 game.” Producer Naoto Oyama explained that it was “a time when a lot of different developers and publishers were experimenting.” The PS3 and Xbox 360 era was known for original ideas and new IPs that took creative risks. This is why some players compare Pragmata to that era. For the developers, the comparison is a compliment because it reflects the creativity and experimentation that defined many memorable games from the PS3 generation.
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Tebogo Moropa Zero-tariff policy shortens customs clearance, cuts trade costs, and creates new market opportunities for African producers. Yordanos Solomon Calls for Chinese investment in local factories to bring down prices and lower living costs for young people. Hailab Amaha Easier exports to China expand market access for African products and provide China with quality goods—a win-win. #ChinaAfrica# #WinWin# #GlobalTrade#
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Tides of Annihilation devs say they’ve been working directly with NVIDIA and Epic Games to fix heavy frame drops during the game’s huge “Giant Knight” battles ahead of the summer demo. The team explained that the game struggles to handle massive enemies, detailed environments, and intense combat effects simultaneously in Unreal Engine 5. Earlier gameplay clips worried many players about optimization and performance. NVIDIA is helping with DLSS and GPU optimization, while Epic engineers assisted with improving animation and gameplay systems. The devs are trying to keep visuals intact while boosting performance. Producer Kun Fu previously described the world: “Our game world reimagines London as a sprawling battleground where modern ruins coexist with echoes of a medieval past.” A public demo is expected later this summer, so players can see the performance improvements.
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Buffalo Potash is located in the world's potash heartland and is advancing the Disley Project toward becoming Saskatchewan's next producer
$NNE We're proud to announce our first acquisition in AFT! STS was acquired by NANO Nuclear’s existing transportation subsidiary, Advanced Fuel Transportation Inc. Establishing a Fully Integrated Nuclear Fuel Logistics and becomes a revenue producer. 🇺🇸⚛️
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Nick Shirley: "The most powerful people in the world use X… The producers are on X… The people that are making changes in the world - they are on X."
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