Claude Opus 5.5 just cooked a 20-person motion studio...
these are the 20 skills I actually use with Opus 5.5 for video, design, 3D, motion and gamedev. 770K+ github stars between them:
VIDEO
┣ hyperframes · write HTML, get a video (81K★)
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┣ openmontage · full agentic video studio, 12 pipelines (79K★)
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┣ video-shotcraft · cinematic product promos (18K★)
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┗ remotion skills · the official one, videos in react (6.7K★)
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DESIGN
┣ anthropic skills · frontend-design, canvas, algorithmic art (190K★)
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┣ impeccable · /polish /bolder /critique, kills AI slop (107K★)
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┣ open-design · open-source AI design workspace (107K★)
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┗ hallmark · design that refuses to look AI-made (51K★)
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3D
┣ blender mcp · claude drives blender, whole scenes (34K★)
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┣ anatomy · any idea as a real working 3D object (26K★)
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┣ unity mcp · claude runs the unity editor (16K★)
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┗ blender-skills · 94 skills, blockout → export (2.3K★)
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MOTION
┣ gsap skills · official easing, timelines, scroll (18K★)
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┣ anything2explainer · topic in, narrated explainer out (3.2K★)
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┣ oil-motion · animation that follows scroll + mouse (2.9K★)
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┗ herk edit kit · cut dead air, edit reels + shorts (2.7K★)
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GAMES
┣ universal-modder · mod any PC game you own (9.5K★)
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┣ gamedev skills · 77 skills, godot to three.js (7.9K★)
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┣ pixelfx · 244 pixel effects in code (6.2K★)
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┗ sprite-gen · game sprites + animation atlases (3.9K★)
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all open source. the 3D scene on each card is mine, fully rendered in blender for that skill
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