HUGE GROK PERFORMANCE 🚨
Built a full Unity space combat game with Grok Build + Grok 4.5 all in C#.
CLI agents. MCP into the editor. Batchmode builds.
I didn’t know Unity. I wrote zero code.
Full walkthrough 👇
Audio on. I break down the build 🔊
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I told Grok “make an island game” and basically kept saying “make it cooler.”
No design doc. No asset pipeline plan. Just Unity vibes.
What shipped:
• playable macOS Island Explorer
• real CC0 Poly Haven trees/rocks/cliffs (not primitives)
• Crest FFT ocean + shoreline foam
• irregular hills, grounded props, FPS walk
• half-size perf pass when it got heavy
Built in Unity with Grok 4.5 and Grok Build.. again!
Demo-ready in one session.
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