Fable 5.2 made this in 2.9 hours.
Everyone is doing this game challenge by
@felixrieseberg. So I tried it myself (see vid).
Everything is built by Fable, all models, textures and sound, lighting etc. ZERO stock assets (with one obvious easter egg exception).
Mine took 2.9 hours and 30% less tokens using my Kun-Zhi engine to reach a comparable stage.
Could have saved more, but I used our Khorvis Blender plug-in to have Fable build the assets there which bumped token usage but improved textures and models.
He one-shotted his, mine took 2 stages (I had my effort on high and it quit early, so I told it to "make it more AAA with volumetric light effects" and raised effort to Extra).
The prompt: "Build me a FPS in the Kun-Zhi engine. Call it "Kun-Zhi-Line". Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics."
While you can one shot simple games for web, using an engine like Kun-Zhi will greatly speed production, reduce costs, and produce a more robust, production ready game.
Kun-Zhi will be open source and available to Members in alpha state late Jan. Sign up for more info at