"By stitching these three primitives together, you get an agent loop that's actually a distributed state machine under the hood."
At DevCon 6, Palantir Group Lead Natasha Armbrust launches Agent Engine and Agent SDK, giving developers the core primitives to build agents that form a distributed state machine and are multiplayer by design.
▪️Context items for defining agent sessions through strongly typed data
▪️ Events for expressively acting on changes in state
▪️Effects for connecting agents to the outside world
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