注册并分享邀请链接,可获得视频播放与邀请奖励。

Pirat_Nation 🔴 (@Pirat_Nation) “DOOM: The Dark Ages could have required a massive 110 GB of baked Global Illumin” — TopicDigg

Pirat_Nation 🔴 的个人资料封面
Pirat_Nation 🔴 的头像
Pirat_Nation 🔴
@Pirat_Nation
加入 July 2022
0 正在关注    0 粉丝
DOOM: The Dark Ages could have required a massive 110 GB of baked Global Illumination data but Ray-based GI cut that down to zero. The old way would have needed up to 110 GB of pre-made lighting data stored on your device. The game levels are much bigger than before, so creating that data would have taken weeks of computer time. Instead, the new idTech 8 engine uses real-time ray tracing so this cuts the baked lighting data to 0 GB. The game now calculates lighting live as you play, this reduces download size and helps the team work faster
显示更多
0
75
1.1K
45
转发到社区