I first had this idea when I had just started working on FBM, back when I was still figuring out what FBM even was. I've been thinking about it ever since, and we finally have time to work on it.
In the next Vite beta, we're moving FBM's HMR computation to the client to make it as accurate as possible.
Today we brought PocketJS to the stage in VueConf Shanghai! 🥳
We received an incredibly warm response from embedded, game, and hardware developers, and came away with many new ideas to explore 🤯
We’ll do our best to bring them to life!