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This is insanely cool. Set this up in Grok Build! Unity shipped a free terminal Unity CLI for coding agents, CI, and custom tooling. MCP stays supported, the CLI includes MCP Mode for existing MCP agents, and Unity says both the CLI and MCP are free with no concurrency limits on the MCP server. Dan got Grok 4.5 via Grok Build to install the CLI, build a 3D scene, and export a video. "Same session shipped a playable macOS Island Explorer with Poly Haven CC0 trees, rocks, and cliffs, Crest FFT ocean with shoreline foam, irregular hills, grounded props, FPS walk, and a half-size performance pass when the scene got heavy." -- Daniel Farinax
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I told Grok “make an island game” and basically kept saying “make it cooler.” No design doc. No asset pipeline plan. Just Unity vibes. What shipped: • playable macOS Island Explorer • real CC0 Poly Haven trees/rocks/cliffs (not primitives) • Crest FFT ocean + shoreline foam • irregular hills, grounded props, FPS walk • half-size perf pass when it got heavy Built in Unity with Grok 4.5 and Grok Build.. again! Demo-ready in one session.
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It was a full day at #Unite2026# talking to developers about agentic tools for Meta Quest and hands-first interaction. Read the recap 👉 If you're following remotely, catch up with Unite Seoul in 4 highlights 🧵 👇 @unity #MetaQuest#
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22 岁印度开发者,花 200 美元用 AI,做出爆款游戏,赚超 10 万美元。 《GTA India》5 美元卖出 2 万多份。最刺激的任务不是抢银行——是搞定印度婚礼:劫新娘车队、击退对家亲戚、限时护送到寺庙。 Unity + Claude Code 大量改逻辑。有时成功不必发明全新品类:在熟悉概念上加够本土、够搞笑的新玩法,全世界就会买单。
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We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based agents without starting from scratch. We want to remove barriers to innovation, so we are making these tools free! Both the CLI and MCP will be free, with no concurrency limits on the MCP server.
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Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Featuring: - Create faster: Modernized CoreCLR foundation with a near-instant Play Mode and up to 90% faster shader builds. - Collaborate in better ways: New CLI, public API, and free MCP connect teams and coding agents directly to Unity. - Ship sharper graphics: Richer, realistic lighting via Surface Cache GI across all Unity supported devices. - Grow and monetize smarter: Built-in Unity Vector tools, native webshops, and direct-to-consumer IAP to scale efficiently. - No breaking changes: A direct continuation of Unity 6 architecture, offering an upgrade path with zero rebuilding. Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
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Before to After A few weeks of work can make a huge difference. Wishlist on Steam if you'd like to support the project! Steam page: #indiedev# #gamedev# #screenshotsaturday# #unity3d# #horrorgame#
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Tom Cruise gives an inspirational speech while opening the FIFA #WorldCup# final: "So as we gather for one final chapter, let us celebrate a tournament that brought the world together. Let us celebrate each other. This is football. This is unity. This is greatness." (via FOX)
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